UT Repository 東京大学
 

UT Repository >
140 先端科学技術研究センター >
14010 学術雑誌論文 >

Please use this identifier to cite or link to this item: http://hdl.handle.net/2261/6855

タイトル: 自然風景を仮想空間内で再生するシステムの開発
その他のタイトル: Development of a system that creates natural scene as a virtual world
著者: 尾崎, 信之
舘, 暲
著者(別言語): Ozaki, Nobuyuki
Tachi, Susumu
キーワード: Tele-existence
Virtual Reality
Virtual World
Motion Parallax
Occlusion
Issue Date: Jun-1997
出版者: 日本バーチャルリアリティ学会
掲載誌情報: 日本バーチャルリアリティ学会論文集. vol. 2, no. 2, 1997.6, pp. 1-8
抄録: In Virtual Reality(VR), virtual worlds are mainly created by computer graphics, which is not completely realistic when it is used to describe the existing real world. The best way to do this, therefore, is to create a virtual world with images captured by cameras. For interactive response, which is essential for VR, the system needs to change the image being displayed according to where the human operator, whom we call as a virtual viewing point, is viewing from. In other words the system has to deal with the occlusion problem, which is mainly caused by motion parallax. This paper proposed a solution to the occlusion problem. It introduces scenery planes which sample the real world as flat planes based on the assumption that these planes are sufficient to represent the world while the virtual viewing point is moving. There are two types of scenery planes: far planes, which do not need to consider depth during movement, and near planes, which do need to consider depth. The method is verified by a prototype system with stereoscopic viewing ability.
URI: http://hdl.handle.net/2261/6855
Appears in Collections:14010 学術雑誌論文
015 技術・工学

Files in This Item:

File Description SizeFormat
tachi_1997_042c.pdf619.57 kBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

 

Valid XHTML 1.0! DSpace Software Copyright © 2002-2010  Duraspace - Feedback