UTokyo Repository 東京大学

UTokyo Repository >
113 工学系研究科・工学部 >
28 計数工学専攻 >
1132810 学術雑誌論文 >

このページ(論文)をリンクする場合は次のURLを使用してください: http://hdl.handle.net/2261/6865

タイトル: 遭遇型形状提示システムにおける任意曲面の形状提示に関する一考察
その他のタイトル: A Method to Represent an Arbitrary Surface in Encounter Type Shape Representation System
著者: 星野, 洋
舘, 暲
著者(別言語): Hoshino, Hiroshi
Tachi, Susumu
キーワード: shape representaton
encounter type
real object
contnuity of trajectory
principal curvature
発行日: 1999年6月
出版者: 日本バーチャルリアリティ学会
掲載誌情報: 日本バーチャルリアリティ学会論文誌. vol. 4, no. 2, 1999.6, pp. 445-454
抄録: It is important to represent the shape of an object in a virtual environment (a virtual object), because it enhances ambience in case an operator contacts a virtual object. Recently several systems have been proposed which aims to represent the shape of a virtual object and they are classified into "encounter type". In encounter type an operator feels touching a virtual object by measuring his/her motion and locating a corresponding real object in order to approximate the shape around the contact point. However, it is not proper to directly locate the real object so that it approximates around the contact point because the contact point is not always continuous and therefore the trajectory of the real object will not be continuous. In this paper we consiger the continuity of the contact point and propose a method to set up the continuous trajectory of the real object when representing arbitrary surface in encounter type. Proposed method realizes its continuous trajectory by changing the manner of setting up its trajectory according to the distance between the fingertip and the represented surface, and by interpolating the trajectory between both manners. Results of numerical simulation applying a proposed method to several quadratic surfaces show its validity.
URI: http://hdl.handle.net/2261/6865
出現カテゴリ:1132810 学術雑誌論文
015 技術・工学


ファイル 記述 サイズフォーマット
tachi_1999_048c.pdf582.29 kBAdobe PDF見る/開く



Valid XHTML 1.0! DSpace Software Copyright © 2002-2010  Duraspace - ご意見をお寄せください