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遭遇型形状提示システムにおける任意曲面の形状提示に関する一考察
http://hdl.handle.net/2261/6865
http://hdl.handle.net/2261/6865fd8c9936-c625-438c-8b30-c4b5a55516e9
名前 / ファイル | ライセンス | アクション |
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tachi_1999_048c.pdf (596.3 kB)
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2007-06-06 | |||||
タイトル | ||||||
タイトル | 遭遇型形状提示システムにおける任意曲面の形状提示に関する一考察 | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題 | shape representaton | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | encounter type | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | real object | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | contnuity of trajectory | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | principal curvature | |||||
主題Scheme | Other | |||||
資源タイプ | ||||||
資源 | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
その他のタイトル | ||||||
その他のタイトル | A Method to Represent an Arbitrary Surface in Encounter Type Shape Representation System | |||||
著者 |
星野, 洋
× 星野, 洋× 舘, 暲 |
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著者別名 | ||||||
識別子 | 312 | |||||
識別子Scheme | WEKO | |||||
姓名 | Hoshino, Hiroshi | |||||
著者別名 | ||||||
識別子 | 313 | |||||
識別子Scheme | WEKO | |||||
姓名 | Tachi, Susumu | |||||
著者所属 | ||||||
著者所属 | 東京大学工学部 | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | It is important to represent the shape of an object in a virtual environment (a virtual object), because it enhances ambience in case an operator contacts a virtual object. Recently several systems have been proposed which aims to represent the shape of a virtual object and they are classified into "encounter type". In encounter type an operator feels touching a virtual object by measuring his/her motion and locating a corresponding real object in order to approximate the shape around the contact point. However, it is not proper to directly locate the real object so that it approximates around the contact point because the contact point is not always continuous and therefore the trajectory of the real object will not be continuous. In this paper we consiger the continuity of the contact point and propose a method to set up the continuous trajectory of the real object when representing arbitrary surface in encounter type. Proposed method realizes its continuous trajectory by changing the manner of setting up its trajectory according to the distance between the fingertip and the represented surface, and by interpolating the trajectory between both manners. Results of numerical simulation applying a proposed method to several quadratic surfaces show its validity. | |||||
書誌情報 |
日本バーチャルリアリティ学会論文誌 = Transactions of the Virtual Reality Society of Japan 巻 4, 号 2, p. 445-454, 発行日 1999-06 |
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書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA11448578 | |||||
フォーマット | ||||||
内容記述タイプ | Other | |||||
内容記述 | application/pdf | |||||
日本十進分類法 | ||||||
主題 | 007 | |||||
主題Scheme | NDC | |||||
日本十進分類法 | ||||||
主題 | 548 | |||||
主題Scheme | NDC | |||||
出版者 | ||||||
出版者 | 日本バーチャルリアリティ学会 |