{"created":"2021-03-01T07:02:53.414680+00:00","id":42935,"links":{},"metadata":{"_buckets":{"deposit":"736d647b-60e6-497a-8978-626b2693a7e8"},"_deposit":{"id":"42935","owners":[],"pid":{"revision_id":0,"type":"depid","value":"42935"},"status":"published"},"_oai":{"id":"oai:repository.dl.itc.u-tokyo.ac.jp:00042935","sets":["62:7433:7437","9:7435:7436"]},"item_8_alternative_title_1":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"Market and Strategy of the Home Video-Game Software in the U.S. : Brief Comparison with Japan"}]},"item_8_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2001-03","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"CJ-48","bibliographic_titles":[{"bibliographic_title":"Discussion paper series. CIRJE-J"}]}]},"item_8_description_13":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_8_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本研究の目的は、アメリカの家庭用ゲームソフト産業の特徴を明らかにし、日本のソフトメーカーがアメリカ市場で十分な成功を収めることができない理由を考察することである。まず、アメリカの家庭用ゲームソフト産業の現状を報告した上で、ソフトメーカーの戦略について簡単な日米比較を試みた。実地調査の結果、日米のゲームソフト市場の市場環境は、中心的な製品ジャンル、競合市場であるPC(パソコン)ゲーム市場の有無、流通構造、広告活動などにおいて違いがあることが判明した。この市場環境の違いは、その中で活動するゲームソフトメーカーのマネジメントに影響を及ぼし、結果として蓄積されてきた企業能力に違いを生じさせている可能性があることが示唆された。","subitem_description_type":"Abstract"}]},"item_8_description_6":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"新宅純二郎, 田中辰雄, 柳川範之編. ゲーム産業の経済分析. 東洋経済新報社, 2003.","subitem_description_type":"Other"},{"subitem_description":"本文フィルはリンク先を参照のこと","subitem_description_type":"Other"}]},"item_8_full_name_3":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"98743","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Shintaku, Junjiro"}]},{"nameIdentifiers":[{"nameIdentifier":"98744","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Ikuine, Fumihiko"}]}]},"item_8_publisher_20":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"日本経済国際共同センター"}]},"item_8_relation_25":{"attribute_name":"関係URI","attribute_value_mlt":[{"subitem_relation_type_id":{"subitem_relation_type_id_text":"http://www.cirje.e.u-tokyo.ac.jp/research/dp/2001/2001cj48.pdf","subitem_relation_type_select":"URI"}}]},"item_8_source_id_10":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11451834","subitem_source_identifier_type":"NCID"}]},"item_8_subject_15":{"attribute_name":"日本十進分類法","attribute_value_mlt":[{"subitem_subject":"330","subitem_subject_scheme":"NDC"}]},"item_8_text_21":{"attribute_name":"出版者別名","attribute_value_mlt":[{"subitem_text_value":"Center for International Research on the Japanese Economy"}]},"item_8_text_4":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学大学院経済学研究科"}]},"item_access_right":{"attribute_name":"アクセス権","attribute_value_mlt":[{"subitem_access_right":"metadata only access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_14cb"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"新宅, 純二郎"}],"nameIdentifiers":[{"nameIdentifier":"98741","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"生稲, 史彦"}],"nameIdentifiers":[{"nameIdentifier":"98742","nameIdentifierScheme":"WEKO"}]}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"technical report","resourceuri":"http://purl.org/coar/resource_type/c_18gh"}]},"item_title":"アメリカにおける家庭用ゲームソフトの市場と企業戦略 : 現状報告と日米比較","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"アメリカにおける家庭用ゲームソフトの市場と企業戦略 : 現状報告と日米比較"}]},"item_type_id":"8","owner":"1","path":["7436","7437"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-01-17"},"publish_date":"2017-01-17","publish_status":"0","recid":"42935","relation_version_is_last":true,"title":["アメリカにおける家庭用ゲームソフトの市場と企業戦略 : 現状報告と日米比較"],"weko_creator_id":"1","weko_shared_id":null},"updated":"2022-12-19T04:17:02.634729+00:00"}