{"created":"2021-03-01T06:16:36.449909+00:00","id":73,"links":{},"metadata":{"_buckets":{"deposit":"9b29b983-eaa6-47e3-862e-13c055d06f50"},"_deposit":{"id":"73","owners":[],"pid":{"revision_id":0,"type":"depid","value":"73"},"status":"published"},"_oai":{"id":"oai:repository.dl.itc.u-tokyo.ac.jp:00000073","sets":["6:32:33","9:10:14"]},"item_2_alternative_title_1":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"A Method to Represent an Arbitrary Surface in Encounter Type Shape Representation System"}]},"item_2_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"1999-06","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicPageEnd":"454","bibliographicPageStart":"445","bibliographicVolumeNumber":"4","bibliographic_titles":[{"bibliographic_title":"日本バーチャルリアリティ学会論文誌 = Transactions of the Virtual Reality Society of Japan"}]}]},"item_2_description_13":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_2_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"It is important to represent the shape of an object in a virtual environment (a virtual object), because it enhances ambience in case an operator contacts a virtual object. Recently several systems have been proposed which aims to represent the shape of a virtual object and they are classified into \"encounter type\". In encounter type an operator feels touching a virtual object by measuring his/her motion and locating a corresponding real object in order to approximate the shape around the contact point. However, it is not proper to directly locate the real object so that it approximates around the contact point because the contact point is not always continuous and therefore the trajectory of the real object will not be continuous. In this paper we consiger the continuity of the contact point and propose a method to set up the continuous trajectory of the real object when representing arbitrary surface in encounter type. Proposed method realizes its continuous trajectory by changing the manner of setting up its trajectory according to the distance between the fingertip and the represented surface, and by interpolating the trajectory between both manners. Results of numerical simulation applying a proposed method to several quadratic surfaces show its validity.","subitem_description_type":"Abstract"}]},"item_2_full_name_3":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"312","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Hoshino, Hiroshi"}]},{"nameIdentifiers":[{"nameIdentifier":"313","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Tachi, Susumu"}]}]},"item_2_publisher_20":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"日本バーチャルリアリティ学会"}]},"item_2_source_id_10":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11448578","subitem_source_identifier_type":"NCID"}]},"item_2_subject_15":{"attribute_name":"日本十進分類法","attribute_value_mlt":[{"subitem_subject":"007","subitem_subject_scheme":"NDC"},{"subitem_subject":"548","subitem_subject_scheme":"NDC"}]},"item_2_text_4":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学工学部"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"星野, 洋"}],"nameIdentifiers":[{"nameIdentifier":"310","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"舘, 暲"}],"nameIdentifiers":[{"nameIdentifier":"311","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-05-30"}],"displaytype":"detail","filename":"tachi_1999_048c.pdf","filesize":[{"value":"596.3 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"tachi_1999_048c.pdf","url":"https://repository.dl.itc.u-tokyo.ac.jp/record/73/files/tachi_1999_048c.pdf"},"version_id":"6991231b-a31a-4c25-ba8f-d48354b224a8"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"shape representaton","subitem_subject_scheme":"Other"},{"subitem_subject":"encounter type","subitem_subject_scheme":"Other"},{"subitem_subject":"real object","subitem_subject_scheme":"Other"},{"subitem_subject":"contnuity of trajectory","subitem_subject_scheme":"Other"},{"subitem_subject":"principal curvature","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"遭遇型形状提示システムにおける任意曲面の形状提示に関する一考察","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"遭遇型形状提示システムにおける任意曲面の形状提示に関する一考察"}]},"item_type_id":"2","owner":"1","path":["14","33"],"pubdate":{"attribute_name":"公開日","attribute_value":"2007-06-06"},"publish_date":"2007-06-06","publish_status":"0","recid":"73","relation_version_is_last":true,"title":["遭遇型形状提示システムにおける任意曲面の形状提示に関する一考察"],"weko_creator_id":"1","weko_shared_id":null},"updated":"2022-12-19T03:41:01.927079+00:00"}