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仮想触空間における物体形状の実時間提示法
http://hdl.handle.net/2261/7220
http://hdl.handle.net/2261/7220e8c99a43-fabd-4b28-a4f6-230f5446142d
名前 / ファイル | ライセンス | アクション |
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1506B058.pdf (677.8 kB)
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2010-03-12 | |||||
タイトル | ||||||
タイトル | 仮想触空間における物体形状の実時間提示法 | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題 | Shape Representation | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | Real Time | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | Virtual Object | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | Curved Edge | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | Bezier Surface | |||||
主題Scheme | Other | |||||
資源タイプ | ||||||
資源 | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
その他のタイトル | ||||||
その他のタイトル | A Method for Representing the Shape of a Virtual Object in Real Time | |||||
著者 |
星野, 洋
× 星野, 洋× 平田, 亮吉× 前田, 太郎× 舘, 暲 |
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著者別名 | ||||||
識別子 | 106573 | |||||
識別子Scheme | WEKO | |||||
姓名 | Hoshino, Hiroshi | |||||
著者別名 | ||||||
識別子 | 106574 | |||||
識別子Scheme | WEKO | |||||
姓名 | Hirata, Ryokichi | |||||
著者別名 | ||||||
識別子 | 106575 | |||||
識別子Scheme | WEKO | |||||
姓名 | Maeda, Taro | |||||
著者別名 | ||||||
識別子 | 106576 | |||||
識別子Scheme | WEKO | |||||
姓名 | Tachi, Susumu | |||||
著者所属 | ||||||
著者所属 | 東京大学大学院工学系研究科 | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | We have proposed a system which enables an operator to feel himself/herself touching an arbitrary surface with edges in virtual environment. This system represents the shape of an object in virtual environment by locally constructing its shape around his/her finger tip with Shape Approximation Device (SAD), of which each surface has convex and concave edges. In this paper we propose a shape model of an object in virtual environment for this local construction of its shape and an algorythm of shape representation based on this model. We design the shape model so that it is possible to construct the represented shape including curved surfaces and curved edges in real time. In this model an object in virtual environment is divided into quadrangles called patches, and the shape on each patch is described using Bezier surface, which is suitable to describe a complicated shape. We realized a hardware system which could represent a shape which included curved surfaces and curved edges in real time. | |||||
書誌情報 |
日本ロボット学会誌 巻 15, 号 6, p. 868-877, 発行日 1997-09 |
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ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 02891824 | |||||
書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AN00141189 | |||||
フォーマット | ||||||
内容記述タイプ | Other | |||||
内容記述 | application/pdf | |||||
日本十進分類法 | ||||||
主題 | 548.3 | |||||
主題Scheme | NDC | |||||
出版者 | ||||||
出版者 | 日本ロボット学会 |