WEKO3
アイテム
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人工現実感システムにおける物体形状を提示する力触覚ディスプレイ
http://hdl.handle.net/2261/6860
http://hdl.handle.net/2261/6860e3fed86c-78f7-456a-9a2e-e93604e513fb
名前 / ファイル | ライセンス | アクション |
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tachi_1996_040e.pdf (885.2 kB)
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2007-06-06 | |||||
タイトル | ||||||
タイトル | 人工現実感システムにおける物体形状を提示する力触覚ディスプレイ | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題 | tele-existance | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | virtual reality | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | force and shape display | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | active environment display (AED) | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | shape approximation device (SAD) | |||||
主題Scheme | Other | |||||
キーワード | ||||||
主題 | impedance control | |||||
主題Scheme | Other | |||||
資源タイプ | ||||||
資源 | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
その他のタイトル | ||||||
その他のタイトル | A Force and Shape Display for Virtual Reality System | |||||
著者 |
平田, 亮吉
× 平田, 亮吉× 星野, 洋× 前田, 太郎× 舘, 暲 |
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著者別名 | ||||||
識別子 | 272 | |||||
識別子Scheme | WEKO | |||||
姓名 | Hirata, Ryokichi | |||||
著者別名 | ||||||
識別子 | 273 | |||||
識別子Scheme | WEKO | |||||
姓名 | Hoshino, Hiroshi | |||||
著者別名 | ||||||
識別子 | 274 | |||||
識別子Scheme | WEKO | |||||
姓名 | Maeda, Taro | |||||
著者別名 | ||||||
識別子 | 275 | |||||
識別子Scheme | WEKO | |||||
姓名 | Tachi, Susumu | |||||
著者所属 | ||||||
著者所属 | 東京大学先端科学技術研究センター | |||||
著者所属 | ||||||
著者所属 | 東京大学工学部 | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | We propose a force and shape display by making use of Active Environment Display(AED) that controls 3 positions and 3 postures (6 degrees of freedom). Shape Aprroximation Device(SAD) is installed on AED which has pantographic mechanism. Its positions and orientations are controlled by AED. The shape of the virtual object is generated by SAD which has many surfaces and edges, and virtual inertia, viscocity and stiffness are generated by controlling the mechanical impedance control of AED. Motion of the virtual object is generated by taking into consideration friction between the virtual object and the surface of the desk. Motions of virtual springs, pendulums, balls and valves are also generated. | |||||
書誌情報 |
日本バーチャルリアリティ学会論文集 = Transactions of the Virtual Reality Society of Japan 巻 1, 号 1, p. 23-32, 発行日 1996-09 |
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書誌レコードID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA11429722 | |||||
フォーマット | ||||||
内容記述タイプ | Other | |||||
内容記述 | application/pdf | |||||
日本十進分類法 | ||||||
主題 | 007 | |||||
主題Scheme | NDC | |||||
日本十進分類法 | ||||||
主題 | 548 | |||||
主題Scheme | NDC | |||||
出版者 | ||||||
出版者 | 日本バーチャルリアリティ学会 |